Descripción de PS3 Real-time Ray-tracing:
IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows. Sorry about the bad camera microphone. Download raytracer at: http://www.alphaworks.ibm.com/tech/irt Here's a link to the model we used: http://www.turbosquid.com/FullPreview/Index.cfm/ID/249122
Intel Labs: Wolfenstein Gets Ray Traced, On a Laptop!
05:40 Mins | Visto 222251 veces
Ray tracer on the Playstation 3 / Cell Broadband Engine - Part 1
01:01 Mins | Visto 3608 veces
NVIDIA OptiX Real Time Ray Tracing Engine Demo
00:30 Mins | Visto 13899 veces
Intel real-time ray-tracing demo (Research@Intel Day 2009)
01:47 Mins | Visto 1418 veces
Interactive Ray Tracing: A Better Way to Program 3D
60:30 Mins | Visto 15653 veces
Real-time Ray Tracing with Luxion Keyshot & Intel Xeon Processor 7500 series
02:37 Mins | Visto 8960 veces
RayCoaster --- Alien --- Real time ray tracing game engine
00:38 Mins | Visto 2057 veces